
1 • Pools of Illusion
At the beginning of this level of Way of Water, a koldun has the ability to create a three-dimensional illusion along the surface of the water. The illusion can speak and walk, but is intangible and cannot leave the boundaries of the water. Lasts for several seconds then slowly dissipates.
2 • Watery Solace
Should a koldun need shelter, from enemies or the rising sun, she may opt to sink below the cool, dark protective waters. As the vampire walks into the water, she sinks below its surface, protected by the magic of the liquid. Though a koldun can immerse herself into nearly all water sources, she cannot move around within it; water currents mystically avoid the koldun's dead body at her original interring point. The water must be at least a foot in depth and as large as her body. A vampire is completed concealed from the ray's of the sun.
3 • Water Walk
No longer bound by the laws of physics, a koldun has the ability to walk along the fluid surface of the water. So long as she invokes this power, the vampire may walk the water's surface as if it is as solid as earth. This does not prevent the creatures of the sea or lakes from interacting with her. Dolphins could torment her or a hungry shark take a bite. It is also possible to be spotted by fishermen, individuals in boats or even people swimming nearby.
4 • Watery Minions
The koldun of the Middle Ages often invoked these minions from the moats surrounding their castles. These servants are completely comprised of water. The minions follow only very simple instructions from the koldun, though they do so without hesitation. For every success, one minion rises from its source of water and forms into any shape the Koldun wants. They do have the ability to attack and defend. As they are composed of water, bashing damage doesn't slow them down, though fire-related attacks do extra damage. Minions last for one night.
5 • Doom Tides
Many Turkish ships lie below the Black Sea, destroyed by mighty whirlpools invoked by koldun. Victims fight to keep themselves afloat or else find themselves sucked into whirling tides. Some of tonight's koldun entertain themselves by creating swirling riptides in pools to surprise late-night swimmers. Every success increases the width of this maelstrom by 10 feet. Lasts for one scene.
(Blood Magic:Secrets of Thaumaturgy)