1 • Laborer
At first, a magician can produce only simple, nearly mindless servants. These ushabti can perform simple, repetitive tasks such as digging, sweeping, pulling and carrying. Laborers cannot fight. These basic ushabti possess two dots in each Physical Attribute, one dot in Mental and none on Social. (Ushabti can be beautiful, if their maker fashions them so. A 0 Appearance represents an ushabti's inability to perform any task requiring Social Attributes). They have no Abilities
2 • Servitor
A more skilled magician can produce ushabti with greater intelligence and usefulness. Servitors can perform moderately complex tasks that require some small degree of common sense. To the basic laborer, add three dots of Attributes (but no Social Attributes, and no Mental Attribute can rise above 2). Also add two dots of Abilities. At this level, these cannot be combat Abilities.
3 • Guard
At this level, the magician can create ushabti with simulated minds that work quickly enough to handle combat. An ushabti created with this level of mastery does not have to be an actual guard, but it is a common application. To the basic laborer, add six dots of Attributes and four dots of Abilities. Guards can have Social Attributes, but no Social or Mental Attribute can be more than 2, neither can any ability.
4 • Overseer
A truly skilled magician can create formidable ushabti--powerful beasts, or servants more skilled than many humans. Such a ushabti can command lesser ushabti, and perform complex tasks without supervision. To the basic laborer, add nine dots of Attributes and six dots of Abilities. No Social or Mental Attribute can be above 3, neither can any Ability.
5 • Gift of Khnum
The ancient Egyptians believed that the god Khnum shaped human beings in the womb, as a potter shapes clay. A master of Ushabti can create servants of remarkable skill or power who are utterly loyal, but do not know that they are fakes. Even more remarkably, a magician can craft a body for a spirit and that spirit and body will truly live, as a free-willed being from then on. Through the Gift of Khnum, a blood-sorcerer can raise the dead--or release demons on the world. To the basic laborer, add 12 dots of Attributes and eight dots of Abilities. The ushabti also has Virtues, Humanity and Willpower like a starting Vampire character. It can think for itself, but remains emotionally bound to its creator as if blood bound. Alternatively, the magician can simply craft a body and infuse it with a pre-existing soul: either a wraith or some other spirit. The ushabti then has whatever Abilities, Virtues, and other Traits the spirit had. The magician can create whatever body he pleases, but the spirit must agree of its own free will to occupy the body. Costs two WIllpower points and more Willpower can be spent for added success to increase the chance of a highly lifelike ushabti. An ushabti created by Gift of Khnum does not degrade in the presence of ordinary mortals, or at the end of a month. It will degrade within minutes, however, if someone challenges its identity and convinces it that it is not a real person.