1 • Analyze
Mortals are constantly developing new innovation, and any vampire who would work Technomancy must be able to understand that upon which he practices his magic. The most basic power of this path allows the Tremere to project his perceptions into a device, granting him a temporary understanding of its purpose, the principlines of its functioning and its means of operation. This does not grant permanent knowledge, only a momentary flash of insight which fades within minutes. A character must touch the device. Number of successes determine how well the character understands this particular piece of equipment. 1 success allows basic knowledge (on/off and simple functions), 3 grant competence in operating the device, and 5 shows the character the full range of the device's potential. This knowledge lasts minutes equal to character's Intelligience. This can used to even understand a non-physical innovation-in other words, a new piece of computer software. The character must touch the computer on which the software is installed.
2 • Burnout
It is usually easier to destroy than create, and sensitive electronics are no exception to this rule. Burnout is used to cause a device's power supply, either internal or external, to surge, damaging or destroying the target. Burnout cannot be used to directly injure another individual, although sudden destruction of a pacemaker or a car's fuel injection control chip can create a definite health hazard. This can used at a range of up to 10 times her Willpower in yards, although it is more difficult if she is not touching the object. Momentary interruption of operation but no permanent damage, Significant loss of function-more difficult to use equipment for rest of scene, device breaks and must be fixed, even after repair the device's capabilities are diminished, equipment total write-off completely unsalvagable.
3 • Encrypt/Decrypt
This allows a thaumaturge to scramble a device's controls mystically, making it inaccessible to anybody but him. This also works on electronia media; a videotape will show static and snow if played back without the owner's permission. The character touchs the device or data he wants encrypted. This effect can be dispelled by the thaumaturge at any time by touch. Lasts for number of weeks equal to character's permanent Willpower. Can also be used to decrypt another's attempts.
4 • Remote Access
A skilled thaumaturge can bypass the need for physical contact to operate a device. This is not a form of telekinesis; the vampire does not manipulate the item's controls, but rather touchs it directly with the power of his mind. Can be used on any electronic equipment within line of sight. If an item is destroyed while under the effects of Remote Access, the character takes bashing damage due to the shock of having his perceptions rudely shunted back into his body.
5 • Telecommute
This allows a Thaumaturge to project her consciousness into the global telecommunication network, sending her mind through satellite uplinks and ISDN lines and fiber-optic phone cables at the speed of light. While immersed in the network, she can use any level of Technomacy to affect devices she comes into contact with. The character touchs any form of communications device: cell phone, network card equipped computer, fax machine or anything else that is connected directly or indirectly to the global network. Costs one Willpower point. This lasts for five minutes per success and may be extended to 10 minutes with another Willpower point. Distance allows depends on success. 25 miles, 250 miles, 1000 miles, 5000 miles, anywhere in the world including satellites. While in the network, a loss of connection, usually through shutdown or destruction of a part of the network through which the character's connection runs, hurls her consciousness back to her body and inflicts bashing damage. There are other denizens of the Net who may not take kindly to Tremere intrusion and who may well take steps to remove the riffraff from their electronic doorstep.