Sepulchre Path

1 • Insight
This power allows you to look into the eyes of a corpse and see the last thing those eyes beheld. No one but the necromance can see the vision.

2 • Summon Soul
You are able to summon the spirit of a dead mortal or extinguished (but not Diablerized) vampire for conversation. You must know the name of the spirit, although a psychic impression obtained through Object Reading will suffice. There must be some person or object in the room which had a personal connection to the spirit during its time on earth.

3 • Compel Soul
This power allows you to master a summoned spirit. Must be performed several times on a spirit to get more truthful answers and force it to remain. Wraith can use Pathos to resist. Can last one turn to one night to a year and a day.

4 • Haunting
You can bind a spirit into a place or object, and keep it from returning to the Shadowlands.

5 • Torment
It is through the use of this power that elder Giovanni convince bound ghosts to behave--or else. Torment allows the vampire to strike a wraith and inflict damage on the wraith's form. The vampire remains in the real world, however, so the wraith can't strike back.

6 • Zombie (VPG)
The use of this power allows a character to empower a newly dead body with motion. This will work if body is less than 8 hours dead.

7 • Severing the Ties of Death (Clanbook: Giovanni)
Allows the Necromancer to remove a wraith wholly from the Shadowslands against the spirit's will and put them in a holding vessel. The wraith, in essence, no longer exists in the UnderWorld. The wraith can't be rescued by other wraiths, carried away by the Tempest or affected by other inconvenient eventualities. This does not protect a wraith from the Shadow and the wraith may sink into oblivion during her incarceration.

8 • Soul Exchange (VPG)
This power allows transference of two spirits from physical creatures into each other's bodies. Both targets must be less than 10 feet apart and within eyesight of the Necromancer.

9 • Possession (VPG)
After summoning a spirit, the Necromancer may place it in a recently dead body. The spirit may inhabit the body as long as it pleases. The body must be no more than 30 minutes dead and the spirit willing to transfer to it. This can also be used on vampires.

9 • Inurement (Clanbook: Giovanni)
The vampire may give up her soul the moment before Final Death voluntarily becoming a wraith. The vampire must use an object of great sentimental value to her. This will be her Fetter. During preparation of the object, 20 pts of Willpower must be invest while the Kindred comtemplates the meaning of the object and its value to her soul. Thereafter, the vampire may spend a pt of Willpower to become a wraith if faced with Final Death.

10 • Death Pact(VPG)
This power allows the vampire to act as if he were teh Prince of Darkness himself. The vampire drafts a written pact with a target, in which the target agrees to serve as needed. The pact is sealed with a drop of blood. If the vampire upholds his part of the bargain, the victim's spirit becomes a complete slave to the vampire upon death.

Necromancy

disciplines