6 The Gentle Rebuke (Cbk Brujah Rev)
Facetiously named, this power allows the Kindred to physically knock another character away from herself with the slightest of touches. Although this power does no damage in and of itself, its use is quite humbling, and certainly to be hurled away from an elder in a social setting has its embarassing repercussions. Some Kindred who use this power do so surreptitiously, touching their victims and sending them reeling across the room. Other use this power as a not-so-subtle display of their might, giving their victim a casual slap that has overwhelming results. Costs a blood point and the character must physically touch her target. The character on the receiving end is immediately thrown a number of yards equal to the invoking character's Potence rating.
6 Relentless Pursuit (Cbk Brujah Rev)
With this power, the Kindred becomes capable of truly impressive physical displays. He may leap from rooftop to rooftop over entire streets, jump to a fire escape a dozen feet over his head and other feats of athleticism. This is useful both for pursuit and evasion, but is quite a breach of the Masquerade, should anyone see this power in use.
The character can jump four feet vertically or six feet horizontally per dot of Potence he possesses.
6 Imprint (GC)
6 The Fist of Caine (DAC)
7 Earthshock (GC)
7 The Forger's Hammer (DAC)
8 Flick (GC)
8 Touch of Pain (DAC)
