Path of Night

Hierarchy of Sins
Score Moral Guideline Rationale
10 Killing a mortal for food Dead mortals feel no fear
9 Acting in the interests of another Gehenna is nigh--there is no time to fulfill petty agendas
8 Failing to be innovative in one's depredations Familiarity for one's vile acts breeds contempt for them in others, and they may soon to fail to shock
7 Asking aid of another Those who cannot provide for themselves fulfill their ends poorly
6 Accidental killing God has made Cainites horrors, not murderers
5 Bowing to another Kindred's will The games of the Jyhad are diversions from the Damned's true purpose
4 Intential or impassioned killing Death serves no on; it merely deprives one of a victim
3 Aiding another Compassion has no place in a vmapire's undead heart
2 Accepting the superiority of another All Cainites are equal under God's plan
1 Repenting one's behavior The Cainite's purpose is to cause repentance, not to practice it

Ethics of the Path
• Leave no being untouched by your taint.
• Tempt and horrify those around you; the weak will fall, while the strong will be tempered by your testing of them.
• Inspire others to accept their inner darkness.
• Experience every sensation imaginable, and then some.
• Death is a means, not an end.
• Cainites, as souls damned by God, fullfill their purpose by preying upon mortals.

Vampires on the Path of Night subscribe to the virtues of Conviction and Instinct

V 3rd Ed

Acording to Cbk Las Rev, there are two versions of this Path. The most prominent variation of the Path of Night is often called the "Cold Path" as distinguished from the "Hot Path". The Cold Path relies on Conviction and Self Control. The Hierarchy of Sins remains intact with somewhat different interpretation. A Cold Path follower, for instance, rejects impassioned and premediated killing because mortal death merely distracts him from contemplating the deeper mysteries of his existence. He kills and eats as he would scratch and blink. Likewise, he rejects accidental killing because his goal is to make every aspect of his existence consciously chosen, even when it's unimportant.
The Allied Path of Night The version of the Path of Night favored by many Abyss mystics replaces the role of the individual in the Hierarchy of Sins with the role of the clan as a whole. Thus level 7 sin is "Asking aid of a vampire of another clan." While level 9 sin is "Acting in the interests of another clan." The Allied Path teaches that in the end, all Lasombra become one with the Abyss, and individuals matter only until that grand dissolution. In the Final Nights, the clan as a whole becomes its own new master, replacing the Antediluvian of old with a comparable power at the end of time. The Allied Path may use either Self-Control or Instinct depending on the vampire's inclination towards frenzy.

The Lightless Path of Night The Lightless Path focuses on darkness as the quintessential Lasombra condition. Several sins change to reflect this emphasis. Level 10 is relying on sight, while level 9 is allowing light to strike oneself. The most experienced practitioners blind themselves and rely on senses other than sight (at least physical sight, they debate the proper use of Auspex and the like). Rather than penalizing the lack of innovation, the level 8 sin penalizes depredations conducted in the light: A Lightless Path Lasombra sins by killing or wreaking havoc while illuminated. The Lightless Path uses Self-Control.

The Righteous Path of Night This is one of the oldest surviving variants, more popular in times when Lasombra believed themselves as agents of a divine will. Cardinal Moncada's destruction spurred widespread abandonment of the Righteous Path. Just as the Allied Path replaces the individual with the clan, the Righteous Path replaces the individual with all vampires who believe in their divine purpose. Accepting the superiority of a fellow Righteous Path practitioner or, say, a devout practitioner of the Pain of Caine or the Path of Cathari isn't sinful. Innovation killing is no particular virtue on the Righteous Path. Instead the practitioner sins by killing in a way that doesn't strike fear into the hearts of sinners and impress upon them the very present wrath of angry God. The Righteous Path generally uses Self-Control, but some packs of Instinct-driven "fearful angels" do exist.

Paths

More Indepth Clan Info

disciplines