2• Jail of Water
The vampire may command water to rise, and trap a target. The vampire may dissolve the jail at will, but a target may only be in one of these jails at a time. This power must be used near a large amount of water.
3• Dehydrate
The vampire may pull water out of a target, leaving exit wounds. Humans so injured lose one health level per success, and vampires so injured lose one blood point per success.
4• Flowing Wall
By spending three willpower points, and touching a standing body of water, the vampire may make a wall of water. The vampire may dissolve the barrier at will. This wall is impassable to vampires, werewolves, etc for one night. The wall will also block its creator, though he can move it at will.
5• Blood to Water
By touching a victim, the vampire may convert one of the victim’s blood points to water for each success. This is fatal to mortals, and vampires lose one die from all pools for each blood point lost this way. When the vampire sleeps, the water disappears, but the blood does not return.