The Maleficia Discipline is the power to use the evil eye, to
bestow curses and to invoke plagues. Maleficia inflicts madness
and misfortune on its targets. It is said that infernalist Malkavians
developed this Discipline with the aid of demonic patrons.
Maleficia’s effects may be turned on the infernalist if the
victim knows that she is being afflicted and can confront the
infernalist. Likewise, if the inferalist’s attempt botches, she
suffers the effect herself. The victim can also flee to the
Church, where an exorcism or blessing ritual will free her from
a curse. All of the powers of Maleficia are dispelled if the
infernalist is killed.
These particular disciplines are normally known by those who were active during the Dark Ages.
1 • Evil Eye
This power allows the infernalist to afflict someone’s life
with a minor mishap. This may prove fatal in combat. Costs a Blood Point.
2 • Minor Curse
This power causes the victim a string of mishaps and
accidents. Costs one Blood Point. Lasts from one to several hours.
3 • Psalm of the Damned
By chanting strange verses, the infernalist causes her foes
to be distracted and unable to concentrate. Once begun, the
psalm is heard by the victim wherever he flees, so long as the
infernalist keeps chanting.
The victim must be within earshot of the infernalist when the
power is activated, but as long as the infernalist chants, the
victim remains penalized. This power may be used on a group.
4 • Barreness
The target of this power is rendered barren. Given the
importance of children to medieval people, this power is
dreaded by all.
This power affects even vampires, rendering them unable to sire,
and so is greatly feared. The effect may be removed only
through exorcism, high-level Thaumaturgical Rituals, or the
slaying of the caster.
5 • Greater Curse
The target of this power suffers torments night and day;
her skin breaks out in boils and she is shunned by others. The curse is invoked with the expenditure of
three Blood Points. The effects of which last for
one year. During this year the victim is unable to sleep
comfortably, takes on the
appearance of a leper (Appearance drops too), and suffers all
the effects of a Minor Curse. Vampires are able to resist the
effects of a Greater Curse by spending an extra four Blood
Points as they sleep each day.
(VDA Comp)
