
Long before the blood magics of the Tremere appeared, the Tzimisce wielded the mystical art of Koldunic Sorcery. Unlike the arcane paths of Thaumaturgy, Koldunic Sorcery is a spiritual magic that manipulates the elements in nature. From the magically rich and diseased soil of their ancestral demesnes, the Tzimisce drew demonic power. Now, through the proper rites of contrition and binding, a koldun can summon forth the elemenal correspondences that shape natural forces.
In tonight's world, only a few, very ancient Tzimisce practice Koldunic Sorcery. Those surviving koldun are very territorial, rarely surfacing long enough to make their presence known, an prefer to keep to themselves. With the mysterious disappearance of the Tremere antitribu, knowledge and philosophy of Koldunism is more frequently shared with anyone willing to learn of its existence, and has begun to spread among the ranks of the Sabbat's youth. Some suspect that enterprising Fiends have leaked a bit of their wisdom to the sect in order to keep the old ways in practice. More cynical Sabbat, though, believe that a clever Cainite or pack managed to steal a few secrets from a lax Tzimisce and passed them on to whoever wanted to learn.
Kindred intent on learning Koldunic must also study the unique knowledge of Koldunism.
Koldunism
* Student: Knowledge of major spirits and placations
** College: You know much of the old ways and are recognized as a koldun
*** Masters: You rank among the most powerful of the present-night koldun
**** Doctorate: The spirits quake when you are angry
***** Scholar: A potent and eldritch master of the spirits of the land
Unlike Thaumaturgy, there is no primary path that must be learned. Any of Koldunic Sorcery's ways are accessible at the standard cost of paths, provided the koldun can find a teacher or suitable text. This is a rare form of spiritual magic, no characters are likely to possess it unless they are part of the Sabbat or otherwise have a reason to research Koldunism. And as it has only just begun to circulate within the Sabbat, it is a certainty that a member of the Camarilla or Independents isn't going to be searching out this art, if she is aware of it at all.
Blood Magic:Secrets of Thaumaturgy
System: Koldunic Sorcery resembles Thaumaturgy (and is cast in the same manner), though it has no connection to the Hermetic practices of the Tremere. It has its own paths and rituals, which are incompatible with the magic of the Tremere though recent cooperation with House Tytalus has allowed certain Fiends to develop Koldunic equivalents of the Paths of Blood, Spirit and Flames. This power is not considered a clan Discipline, though Tzimisce with an appropriate mentor may learn the power using the experience point costs for an outside-of-clan Discipline. No Fiend would ever instruct a non-Tzimisce in the Discipline.
Koldunism survives into the modern age, but is exceedingly rare. The Fiends of the Oradea League are known to practice the Discipline, as are certain Sabbat elders and their childer.
Koldunic Paths
Koldun learn a path equivalent to Spirit Thaumaturgy, known as Spirit Ways, as their first Path. Other Paths practiced by koldun include Koldunic equivalents of Creo Ignem (Fire Ways), Rego Elementum (Natural Ways), and Rego Aquam (Water Ways).
(LS pg 62)
