Bat Ears 1 pt
The Infernalist will gain same abilities as a bat's sonar.
Body Armor 1 pt
This can be used 5 times to take damage.
Grim Jaws 1 pt
The Infernalist receives the ability to chew through anything. And can
swallow objects up to the size of a small child. The facial features are
normal unless using this power.
Kiss of Hades 1 pt
The Infernalist can cause aggravated damage with the touch of his lips.
The victim must first be grabbed or surprised.
Lashing Tail 1 pt
The Infernalist grows a small tail which may be used to cause aggravated
damage like a whip. The tail must be hidden or everyone will know you are an
Infernalist.
Magic Sense 1 pt
Allows the Infernalist to sense any use of magic within 500 yrs of herself.
The Infernalist must concentrate to use this and it will reveal no
discipline other than Thaumaturgy.
Razor Fangs 1 pt
Increases the sharpness and size of the Infernalist's fangs allowing
aggravated damage when used. Costs one Bloodpoint.
Razor Fingers 1 pt
Identical to Razor Fangs only with fingernails.
Smell Fear 1 pt
The Infernalist will detect by scent if anyone is afraid within 100 feet.
Invisibility to Animals 2 pt
The Infernalist will be unseen to animals though some may still smell her.
They will cower in fright from the Infernalist.
Pheromone Powers 2 pt
Gives Infernalists pheromones that make all mortals within 30 feet
easier to Dominate.
Psychic Tracker 2 pt
Infernalist can track someone and know when they are near their target.
Does not give precise location. Cost 1 Bloodpoint per hour.
Cause Vertigo 3 pt
The victim's will have problems staying upright, mortals will suffer
nausea. Can be used against any number of people at 1 Bloodpoint
a person. Last 5 turns.
Magic Portal 3 pt
Allows the Infernalist to move through solid objects. Cost 1 Bloodpoint.
Walk the Walls 3 pt
The Infernalist can walk on walls or ceilings at a walk or crawl.
Guardian 4 pt
The Infernalist will receive an imp for protector. The imp will serve
her and have an empathic tie so that they will know the location and
emotional state of each other.
Toxic Blast 4 pt
The Infernalist can spew a liquid of demonic energy from their nose, eyes,
mouth or fingertips. It will disappear 5 turns after it spurts. This
is a hideous smelling, acidic, blackish green goo. Costs 1 Bloodpoint
for one blast that will cause aggravated damage.
Two Dimensional 4 pt
The Infernalist will become two dimensional allowing him to slip through
cracks and become almost nonexistent when viewed from the side. Cost
1 Bloodpoint.
Hell Skinned 5 pt
Grants the Infernalist immunity from the fire and heat. But not from
sunlight or magic fire.
Life Leech 5 pt
The Infernalist can drain the willpower of mortals, ghouls, and werewolves.
turning them into Bloodpoints. Touching is required. Victims completely
drained will become catatonic until they gain more Willpower.
Master of the Domain 5 pt
The Infernalist will always know what is happening 500 feet inside of
her domain as if they were watching from above.
Atrophic Touch 6 pt
Will cause one of victim's arms or legs to wither away to nothing. There
is no pain but the limb will disappear. The Infernalist must touch the
body part to be effected.
Teleportation 6 pt
At a cost of 1 Bloodpoint and 1 Willpower, the Infernalist can use this
to go from one place to another within 100 feet. The destination does
not have to be seen.
Turn to Toad 6 pt
The power to turn a victim into a toad. Lasts 1 night per success and
costs 1 Blood Point and 1 Willpower.
Infernal Passage 7 pt
Grants safe passage through Hell. This can only be given by extremely
power demons. Does not give the Infernalist passage to Hell.
Journey to the Spirit Realm 7 pt
The Infernalist's body becomes a spirit to travel through the Umbra at
1 Blood Point per hour of travel.
Summon Hellions 7 pt
3 minor demons can be summoned by the Infernalist to protect her from danger.
The demons will not put themselves in danger but will try to protect
the Infernalist. Costs 1 Blood Point to use.
Army of the Damned 8 pt
9 minor demons can be summoned by the Infernalist to protect her from
danger. They will fight until their forms are destroyed. Costs 1
Blood Point.
Infernal Ranking 9 pt
Gives the Infernalist minor status among the damned. The Infernalist
is superior to minor demons and can command them. They cannot be forced
but most will obey as punishing disobedience is acceptable and expected.
Rejuvenation 10 pt
This will allow an Infernalist to permanently transform back to mortal
capable of aging normally. The Infernalist becomes unembraceable and
if it is forced will probably die.