Rego Dolor

Though the Baali created this dark magic, the masters of Rego Dolor are infernalists of Clan Tzimisce who use it to enforce discipline among their twisted creations.

1 • Strike the Broken Limb
With this power, the infernalist may reopen an old wound in the target if he can touch her. System: If the infernalist successfully touches his target, he inflicts one Health Level per success rolled; this damage can be soaked. This wound appears as an older one that has reopened.

2 • Phantom Pain
The infernalist can wrack an opponent’s body with pain. System: The target suffers the penalties of Lost Health Levels, without actually losing those Health Levels. These phantom wounds can even knock a foe unconscious, if the foe suffers enough of them to bring her to Incapacitated. Vampires and other supernatural creatures can resist. Any supernatural healing (spending Blood Points or regeneration) removes imposed penalties as if they were wounds, at a rate of one phantom wound per Health Level. The effects of this power last until the end of the scene.

3 • Curse the Senses
The infernalist can attack a victim’s senses, rendering him blind, deaf and dumb. Sight is generally the first to go. This effect lasts for one scene, though a vampire so afflicted can spend a Blood Point to restore each lost sense. A variation of this power allows the infernalist to numb the target’s sense of pain, (someone under the effects of this power may not even know he is being wounded).

4 • Feed the Corruption
The infernalist calls upon minor imps and demons to infect the victim’s flesh. Flies bite at her and maggots grow in soft tissue. For each day of infection, the victim suffers one Health Level of damage from the biting flies, and the burrowing maggots inflict a number of Health Levels equal to the number of days that the process has continued (on the third day the victim suffers one Health Level from the flies and three from the corruption). This damage may not be soaked, and mortals are likely to be consumed, dying in agony. Vampires are able to heal the damage with Blood Points, but the corruption does not end until it has run its course.

1 • Eternal Torment
This power inflicts wounds that cannot be healed by normal means. The infernalist opens bleeding and pustulant sores on her victim’s body. One Health Level of aggravated wounds is inflicted. Mortals cannot soak this damage or heal the wounds, but supernatural beings can resist with Fortitude (or similar powers) and heal as with any other aggravated wounds. In addition, so long as the wounds remain, the target suffers an equal amount of normal, soakable damage each night as she sleeps (or each day, in the case of vampires), as the wounds fester. For example, an infernalist uses this power on the Brujah Gregor. Gregor suffers two Health Levels worth of aggravated damage, and will suffer two more, non-aggravated Health Levels of damage (though he may soak these additional wounds) each night until the initial wounds heal.
(VDA Comp)

Dark Thaumatury

disciplines