![]() Official WW Disciplines
Abombwe
Paths of Enlightment The Paths
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![]() All the links should be working. If you find one that isn't, just email me shayne@theprincesangel.com and I'll fix the problem.
Ok, everybody, you have got to read this. It's a conversation between me and another SA visitor about funny RP moments.
After getting Gehenna, Time of Judgment, I wrote the basic plotlines WW has for the end of World of Darkness. Final Nights All links are working now. If you see any mistakes or problems, email me.
I think everybody realizes the time over the years that I have spent making my pages. I started them because years ago there were no sites that listed all the clans, disciplines, what clan possessed what disciplines or even what WW book they came from. Some of you have emailed me and told me you like and use the pages. I really appreciate that. Thanks, guys. I never intended my pages to be for table top or even LARP playing. It's strictly for online play. Which is why I don't include the die system with the levels. I just try to encourage players to use common sense. I've enjoyed playing VTM online for 6 years now and I hope everybody who comes to these pages has as much fun as I do with it.
If anybody wants to say something to me, you know what to do.
![]() In the use of any disciplines, successes are NOT always automatic particularly in room where dice rolls are not used. Just because you slam somebody with such and such, level so and so, does NOT mean that person will be fully effected. You may have to use the power over several turns or posts especially if the level requires successes. Keep that in mind and play fair, especially when the discipline you are using has serious effects. Your victim may become aware of what is happening and be able to respond with either a counter attack or running away. Also keep in mind that some of the disciplines are exceedingly rare and you can't just come up with one and have it in the middle of game play. A note of sanity here. DO NOT, I repeat, DO NOT walk into a room with level 10 of anything. Level 10 is possessed only by 3rd gens, level 9 is possessed only by 4th, 8 only by 5th, 7 only by 6th, 6 only by 7th. Everybody else can have the rest, but unless a character has age behind him, he is NOT likely to possess a level 5 of anything. And if your char has an out of clan discs, have a story ready of how he got it. No--oh, he just picked it up somewhere. As an example my character, who is a 4th gen Tzimisce, obtained both Dominate and Obtenebration from her Lasombra lover of many years. And it was acted out in Role play. Her only level 9 is in Vicissitude and she is almost a 1000 years old. One note I will make here is on Vicissitude. It is a very easy discipline to get. Simply drinking the blood of a Tzi transfers it, which is the same with several other disciplines. But since Tzi are Sabbat and there is a thing called the Vaulderie, Vicissitude is one of the easiest disciplines to get. And Sabbat are the most likely to possess out of clans discs for this reason since Lasombra, Tzi, and many Antitribus participate in the Vaulderie. Lower levels are gained from the drinking of blood and can be used IF the character is aware of what that power does but higher levels still need to be taught. So if your character gets a dose of Tzi blood but has no clue what Vicissitude does then your char will not automatically be able to poof and perform Vicissitude. If at a later date, your char figures it out then yes your char can have Vicissitude but to gain any real mastery over it, your character will have to practice and it will be twice the difficulty in getting it down perfectly if it is an out of clan disc. With a discipline such as Thaumaturgy or Necromancy, the ability to perform it can be gained by drinking blood, unfortunately you still need to know the Paths which necessitates a teacher versed in Thaumaturgy and you have to practice, your difficulty level of learning something like Thaum would be twice as difficult as it would be for a Tremere. There is only one Path in Thaum that be learned with no thaumaturgical ability and that is Thaumaturgical Countermagic listed in Thaumaturgy.
![]() While it may seem simple to solve all one's problems with supernatural powers, the repercussions of the matter go simply beyond achieving a goal. Sure, a vampire Elder with potence Level 6 could simply smash anyone who stood before him. A coterie of Brujah can summon their rival until she ran out of willpower to ignore it. It's not that things aren't possible, they just aren't done. Many vampires regard disciplines as vulgar ways to achieve one's goals. A lazy vampire dominates a subject into doing something for him, while a crafty vampire subtly influences his intended mark. This latter practice also leaves less trace of the vampire's presence--an individual acting of his own free will isn't going to have Kindred up in arms by talking about mind control and other threats to the Masquerade. Vampires do not use their powers ostentatiously or recklessly without good reason. Obviously this is truer of some disciplines than others. Thaumaturgy makes no attempts to be something other than what it is: magic. Celerity is literally inhuman speed. Disciplines are, by their very nature, edges that the Kindred can use when their own faculties fail. A Prince who dominates the city's Kindred into submission will not have much respect, as the other vampires don't choose to respect her, they are forced to.
Vampires often harbor antipathy for others who use disciplines on them. Kindred who take cavalier attitudes towards discipline use--Dominating vampires into telling the truth before their peers, cultivating false support through Presence, etc--will be received poorly by other vampires. Our above mentioned Prince would quickly find herself snubbed by primogen and harpies if she used such heavy-handed tactics. This is also the reason disciplines are verboten at Elysium. Even Aura Perception requires a scrutiny of the individual whose aura the vampire reads; is the Kindred going to stand by the door and stare intently at everyone who enters the Nightclub?
![]() Clans
Within these these pages you will see several abbreviations. The following are of some of the books from White Wolf. The abbreviations are used to indicate where the information came from. (V or VtM 3rd)Vampire: the Masquerade 3rd Edition, (CN)Chicago by Night, (MN)Milwaukee by Night, (VPG)Vampire Players Guide, (HH)The Hunters Hunted, (DM) Awakening:Diablerie Mexico, (PGS)Players Guide to the Sabbat, (SH)StoryTellers Handbook, (SHS)StoryTellers Handbook to the Sabbat, (GS)Guide to the Sabbat, (GC)Guide to the Camarilla, (DI)Diablerie, (EL)Elysium, (BN)Book of Nod, (DSBH)Dirty Secrets of the Black Hand, (VDA or DA)Dark Ages core book, (DAC) or (DA Comp) Dark Ages Companion, (DA Rev) Dark Ages Rev Core book, (LS1)Libellus Sanguinis 1,(BMST)Blood Magic:Secrets of Thaumaturgy, (VSH) Revised Vampire Storytellers Handbook, (BS) Blood Sacrifice: Thaumaturgy Companion, (HT) House of Tremere, (K) Kindred's Most Wanted, (Cbk or Clb)any clanbook-Rev means Revised version
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