Vicissitude

Tzimisce

The first five levels function the same as the modern equivalents unless otherwise noted.

1 • Malleable Visage (DA Rev)

2 • Transmogrify the Mortal Clay (DA Rev)

3 • Rend the Osseous Frame (DA Rev)

4 • Awaken the Zulo Form(DA Rev)

5 • Ascendancy of the Sanguine Humor (DA Rev)

6 • Chiropteran Marauder (DA Rev)
Similiar to modern Chiropteran Marauder

6 • Entrail Saraband (Libellus Sanguinis 1)
The vampire with this power may animate his bowels, imbuing them with manipulative and even combat potential. The writhing entrails may be used as crude whips, extra limbs or snares, though they lack the strength to constrict foes.
System: The vampire must spend a Blood Point. The action is automatic, though the vampire takes one Health Level of normal damage as his bowels burst out through his abdomen. Perform actions such as grappling, striking, etc.

6 • Living Testudo (Libellus Sanguinis 1)
The Fiends well remember the effectiveness of the large shields used by the Roman invaders of their lands. Accordingly, Tzimisce at war occasionally make use of a similar, though ghastlier, substitute. Grasping a victim, the vampire uses flesh- and bonecrafting arts to lay open the victim’s back in such a manner that her vertebrae are exposed. The vampire then grasps the glistening spinal cord in the manner of a doughty warrior hefting a shield, and hoists the victim bodily by this makeshift “handle.” Not only does the victim provide protection against attacks, but for so long as the victim lives — the Fiend can manipulate the flesh and bone of the “shield” to provide an arsenal of offensive weaponry.
System: The testudo-to-be must be immobilized and her back bared. If successful, the victim loses only one Health Level; if the roll fails, the victim dies hideously and a new shield must be sought. The Fiend then lifts the screaming, twitching victim into the air, using her to block attacks as he would a normal shield. Attacks blocked in this manner inflict damage on the victim, who remains intact until she has suffered five Health Levels beyond the point of her death (at this point, the victim is too mangled and tattered to provide further protection). Furthermore, while the victim lives, the Tzimisce can form the “shield” into an offensive weapon — for example, forming spikes from the victim’s rib cage, making a whip or noose from the victim’s skin, etc. Each weapon formed inflicts one Health Level of damage on the victim and creates an appropriate weapon.

7 • Impaler's Fence (Libellus Sanguinis 1)
Some powerful Tzimisce use this power to mark the edges of their demesnes. To activate this power, the Fiend must grasp a victim, holding them for a full turn. The victim’s spinal cord springs through the crown of his skull and his anus, generally causing the victim’s death. Furthermore, the rigid spine-shaft uncoils to a length of 10 feet and (if the victim stands on soil, earth or other soft material) affixes the victim to the ground, thereby forming a “stake” or “signpost” of sorts.

6 • Corrupt Construction (Dark Ages Companion)
7 • Liquefy the Mortal Coil (Dark Ages Companion)
8 • Sculpture of the Mind (Dark Ages Companion)


Disciplines and Roads

linky