
The first five levels function the same as the modern equivalents unless otherwise noted.
1 Observance of the Spoken Word (DA Rev)
2 Murmur of the False Will(DA Rev)
3 Reveler's Memory (DA Rev)
4 Lure of Subtle Whispers(DA Rev)
5 Vessel (DA Rev)
6 • Automatic Mastery (Dark Ages Companion)
This power can incapacitate a victim with a glance. This allows the vampire to manipulate a victim's basic mental functions. Though merely impressing mental suggestions, they are powerful enough to kill. She may command the victim's heart to stop beating or cause him to go blind. Only a few Venture learn this particular power from their elders. The player may choose the exact effect and can effect any basic function of the body including heartbeat, breathing, hearing or even perspiration. The vampire is capable of stopping and starting such functions or can cause them to fluctuate wildly at will. This power works also on vampires. Though manipulating their heart will have no effect, of course, but making one blind will.
6 Fealty (DA Rev)
Fealty allows the Cainite to ensure the loyalty of those who voluntarily swear oaths or allegiance to him. Whenever a mortal or Cainite make a free oath to a vampire who then uses Fealty, the subject is compelled to fulfill the oath to the best of her ability. The subject cannot later change her mind or take back her words, and false intentions or subterfuge are swept aside by the power of the Fealty invokation. The subject may be unable to resist upholding the oath, but she may act against the vampire in any matter not covered by the oath.
Invoking this power is a dramatic display. The Cainite must make a statement or affirmation (such as, "I accept your oath" or, "May be your word by your law"), and power tangibly surges between the vampire and the oathtakes. None witnessing it can doubt that, somehow, the oath has been supernaturally enforced. (Savvy Cainites will invoke the power of God, while suspicious onlookers may infer darker powers at work.)
One success: One week
Two successes: One month
Three successes: One year
Four successes: 10 years
Five successes: 100 years
7 • Command the Legion (Dark Ages Companion)
This command, developed by noble Ventrue, allows the user to affect masses of people as if they were one consciousness. The one most resistant to the vampire's will must be dominated first. Then one additional person may be effected by the same command an so on. If the most resistant cannot be dominated then none of the group can be.
8 • Empowering the Puppet King (Dark Ages Companion)
With this power, the vampire uses her singular will to give weight to the commands of others. The puppet may not even be aware of the vampire's influence. The vampire may use any of her Dominate abilities through the pawn. The vampire can attempt to Dominate any additional subjects but may only do so through the ''eyes'' of her puppet. In this way, a puppet leader can be made to condition subjects with any level of Dominate.

