Mortis

Cappadocian

This path enhances the Cappadocian understanding of the unliving form.

The Corpse in the Monster

1• Masque of Death (DA Rev)
The character with this ability can assume a visage of death or inflict that shape on another Cainite. The character's flesh becomes pallid and thin, skin pulls tight against bone. One blood point and requires touch.

2• Cold of the Grave (DA Rev)
The character can temporarily take on the unfeeling semblance of the dead. The vampire's skin becomes unusually cold. Her breath mists even in the warm air--those with exceptional senses might even see a slight red tinge to the breath. This power brings a sense of lethargy, very little seems important enough to worry about. One Willpower point.

3• Curse of Life (DA Rev)
This inflicts some of the undesirable traits of the living upon the undead. This may include mundane hunger and thirst, sweat and other excretions, the need to urinate and defecate, a decrease in sensory acuity and a particular vulnerability to attacks that the character might shrug off as a hunter of the night. One Willpower point. Target must be in line of sight.

4• Gift of the Corpse (DA Rev)
Enable a Cainite to ignore most of her race's inherent weaknesses for a short time. A dead body is not particularly vunerable to sunlight, holy artifacts, frenzy, or being staked in the heart. The character takes on an even more deathlike mien. It lasts for one minute. Fire only does lethal damage not aggravated. The character's halo (aura) will have a pulsating red tinge. One Willpower point.

5• Gift of Life (DA Rev)
The character can experience the best and most positive things about being alive. The overwhelming hunger for blood temporarily abates, allowing the character to consume and enjoy food and drink. Also experience and enjoy sexual couplings and the sun doesn't burn. This power is almost sure to result in the death of a mortal, as the vampire must expend an enomorous quantity of vitae in order to initiate it. The effect lasts until the midnight after the character uses the power, so it best to use it just after midnight. Costs 12 blood points, yep 12. Power does not take effect until those 12 blood points have been spent. The character can feed as she activates the power. The character's blood remains vitae, not human blood. She can still be staked and is vunerable to holy artifacts. Her Beast eacts a dangerous retribution when her day of "life" is done. The Beast has its' way with the vampire for the next 6 nights, difficulty to resist frenzy is tripled.

The Grave's Decay
Cadaverous Animation
Rituals


Disciplines and Roads

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