Celerity

Assamite, Brujah, Toreador

The first five levels function the same as the modern equivalents unless otherwise noted.


Celerity is the quick agility that gifts vampires with startling speed and reflexes.

6 • Mercury's Arrow (Dark Ages Companion)
This level lets vampires hurl arrows and daggers with fearsome effect. Assamites are especially adept at this technique. Requires one blood point.

7 • Sanguinary Wind (Dark Ages Companion)
Using this level, vampires move like whirling dervishes reacting to their enemies' movements before the enemy has moved. 2 blood points to activate. Once activated it remains functional for the duration of the scene.

8 • Resist Earth's Grasp (Dark Ages Companion)
The speed at which they are able to run allows vampires to scale buildings or cross water without sinking. Must be able to scale the building or cross water without stopping. The vampire can move 5 feet vertically up or 10 feet horizontally for each level of celerity that she possesses.


Disciplines and Roads

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